AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games in South America, Q1 2022
Discover how the top 5 3D cartoon games performed on a unified platform in South America during Q1 2022. Insights from Sensor Tower reveal trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D cartoon games showed varying performance metrics across South America on a unified platform, combining insights from both iOS and Android. Data from Sensor Tower provides a detailed look into weekly downloads, revenue, and active user trends for these popular games.
Stumble Guys from Scopely, Inc. saw a notable increase in weekly revenue, starting from approximately $98K and peaking at around $284K by the end of March. Weekly downloads were strong, with an early peak of roughly 1.1M in late January before settling to about 791K by the end of the quarter. Active users also saw a consistent rise, reaching up to 4.5M in late February and ending the quarter close to 4M.
Subway Surfers by Sybo Games ApS experienced steady weekly revenue growth, starting at $3.3K and closing the quarter at approximately $6.9K. Downloads fluctuated, peaking at 845K in late March. Active users increased significantly from 16.6M to about 22.5M over the same period.
Clash Royale from Supercell showed varied revenue trends, with highs around $420K in early January and lows around $158K in late March. Weekly downloads saw moderate fluctuation, peaking at 576K in early January. Active users maintained high numbers, starting at 27M and ending the quarter around 22.2M.
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD had no reported revenue but demonstrated strong weekly download trends, peaking at 570K in mid-March. Active users grew steadily from 366K to approximately 974K by mid-March before tapering off to 749K at the end of the quarter.
Lords Mobile: Kingdom Wars by IGG.COM showcased a mix of revenue patterns, with highs around $206K in late January and lows of about $136K in early March. Downloads peaked at 454K in early January and ended the quarter at approximately 292K. Active users remained relatively stable, fluctuating around 730K to 815K throughout the quarter.
For more detailed insights and comprehensive data analysis, visit Sensor Tower.